The type of pool that people in the United States play is called "eight-ball." To win, you have to fill up one of the groups and get the black ball to the hole that has the last ball. You can play by yourself or with a friend. Touch buttons let you play the game. Rotate the stick with your finger to set the position. The longer you hold your finger on the screen, the stronger the hit will be.
How to Play 8-Ball
1. THE POINT OF THE GAME.
There is a cue ball and fifteen object balls, marked 1 through 15. Eight Ball is a call shot game. The player with balls numbered 1 through 7 (solid colors) has to keep them in their pocket. The player with balls numbered 9 through 15 (stripes) has to do the same. The player who legally shoots his group first and then the 8-ball wins the game.
2. Make a shot.
In Call Shot, you don't have to mark balls and spaces that are already there. If the other player isn't sure what shot to make, he can ask "which ball and pocket?" Combination and bank shots are not clear, and you should be careful when calling both the object ball and the pocket you want to hit. It is NEVER necessary to say how many cushions, banks, kisses, caroms, etc. there are when calling the shot. Any balls that are pocketed during a foul stay pocketed, whether they belong to the scorer or the other team.
The break in the first game is not a "called shot." In 8-Ball, a player who is making a break shot can keep shooting as long as he properly pockets an object ball on the break.
3. RACKING THE BALLS.
At the foot of the table, the balls are stacked in a triangle shape. The 8-ball is in the middle of the triangle, with the first ball of the rack on the footspot and a solid ball in each corner.
4. CHANGING THE BREAK.
The winner of the lag can choose to break. In the individual tournament, players will take turns breaking each game.
5. Jump and mass shoot foul.
It is "cue ball fouls only" when there is no referee in the game, but a player should know that it is a cue ball foul if they try to jump, curve, or masse the cue ball over or around an impeding numbered ball that is not a legal object ball and that ball moves, even if it was moved by hand, cue stick follow-through, or bridge.
6. BREAK THE LAW SHOT.
(Begged) If the breaker has the cue ball behind the headstring, they must either (1) pocket a ball or (2) drive at least four numbered balls to the rail in order for the break to be acceptable. If he fails to make a valid break, it is a foul, and the next player can either (1) accept the table as it is and shoot, or (2) have the balls racked and choose to make the opening break himself or let the player who broke the rules do it again.
7. Take a break during the day.
It is a foul and the table is open if a player scratches on a valid break shot. All balls that are pocketed stay pocketed except for the 8-ball (see rule 9). Important: The player coming in has the cue ball in his hand behind the head string and can't shoot an object ball that is also behind the head string unless he first shoots the cue ball past the headstring, which makes it come back behind the headstring and hit the object ball.
8. DUNK LIGHTNING BALLS LEAPT OFF THE TABLE DURING THE BREAK.
If a player hops an object ball off the table during the break shot, it is a foul. The next player can either accept the table as it is and shoot, or they can take the cue ball in their hand behind the head string and shoot.
9. 8-BALL IN THE BREAK POCKET.
If the 8-ball is saved on the break, the breaker can either ask for a new rack or have the 8-ball found so they can keep shooting. When a player hits the 8-ball during the break and scratches it, the next player can either re-rack or have the 8-ball noticed and start shooting with the ball in hand behind the headstring.
10. Let the table be open.
(Begged) "Open" means that the choice of groups (stripes or colors) has not yet been made. It is okay to hit a solid first to make a stripe or the other way around when the table is open. Keep in mind that the table is always open after the break shot. As long as the table is open, you can hit any solid or stripe ball or the 8-ball first while calling a solid or stripe. But if the table is open and the 8-ball is the first ball that is hit, neither a stripe nor a solid can be scored in the shooter's favor. The shooter loses his turn, any balls that are already in the pockets stay there, and the next player deals with the balls while the table is still open. If the table is open, any balls that were illegally taken stay pocketed.
11. CHOICE OF GROUP.
The break doesn't change whether stripes or solids are used, even if balls are made from only one or both groups. After the break shot, the table is always open right away. The player can only choose which group to play in if they legally pocket an object ball after the break shot.
12. THE LEGAL SHOT.
(Begged) This rule applies to all shots except the break and when the table is open. The shooter must hit one of his group of balls first and either pocket a numbered ball or make the cue ball or any numbered ball hit a rail.
Please note that the shooter can bank the cue ball off a rail before hitting his object ball. But once he hits his object ball, either the cue ball or any numbered ball must hit a rail OR the object ball must be taken. It is a foul to not meet these standards.
13. SHOT FOR "SAFETY"
For strategic reasons, a player may choose to pocket a clear object ball and end his turn at the table by saying "safety" ahead of time. A legal shot is also known as a "safety shot." If the player who is going to shoot wants to play it safe by picking up an obvious object ball, he has to tell his opponent "safety" before he shoots. The shooter will have to shoot again if this is NOT done and one of their object balls gets taken. If you pocket a ball on a safety shot, it stays pocketed.
14. SCORING.
A player can keep shooting until he hits a ball that isn't in his group correctly. It is allowed for a player to pocket all of his balls before he tries to pocket the 8-ball.
15. PENALTY FOR FOUL.
The other person gets the cue ball. The player doesn't have to put the cue ball behind the headstring, but it does have to be there every time the game starts. It is against the rules for a player to intentionally commit fouls that hurt the other team. If a player has "cue ball in hand," they can place the ball with their hand or any part of their cue, even the tip. Any forward stroke that hits the cue ball after the player puts it in place will be a foul, if not a valid shot. (See Rule 39 of the General Rules of Pocket Billiards as well.)
16. MENU SHOTS WITH OTHERS.
You can make combination shots, but the 8-ball can only be used as the first ball in a combination shot when the table is open.
17. BALLS THAT WERE POCKETED ILLEGALLY.
If (1) an object ball is pocketed on the same shot that a foul is made, (2) the called ball did not go in the designated pocket, or (3) a safety is called before the shot, then the object ball was illegally pocketed. Balls that were illegally grabbed stay pocketed.
18. The balls hit the table and bounced off.
People who jump any object ball off the table are guilty of a foul and lose their turn. If it's the 8-ball, they lose the game. General Rules for Spotting Balls say that any jumped object balls are found in number order.
19. HOW TO PLAY 8-BALL.
A scratch or foul on the 8-ball does not mean the end of the game if the 8-ball is not clutched or jumped from the table.
The new player has the cue ball in their hand. Note: It is against the rules to use a combo shot to pocket the 8-ball.
20. LOSS OF THE GAME.
If a person does any of the following things, he loses the game:
a. Fouls when the 8-ball is pocketed (see 8-Ball Pocketed On The Break for an exception).
b. Sinks the 8-ball with the same stroke as the last ball in his group.
c. Takes the 8-ball off the table whenever they want.
d. Puts the 8-ball in a spot other than the one that was chosen.
e. Puts the 8-ball in the pocket when it's not the legal object ball.
Note: Any violations must be reported before the next shot is fired, or else it will be assumed that there were none.
21. GAME STALLED.
Each player has three turns at the table in a row, for a total of six turns. If the referee decides (or both players agree if there is no referee) that trying to pocket or move an object ball will mean losing the game, the balls will be racked and the original breaker of the game that was stuck will break it again. This rule can only be used when there are only two object balls and an 8-ball left on the table. IMPORTANT: If one person gets three fouls in a row, the game is not over.
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