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PLAY Canopy

Canopy

Canopy is a game where two people fight to make the rainforest as fruitful as possible. There are many types of symbiosis and mutualism in the jungle environment. To get the most different kinds of wildlife, players need to grow tall trees and lush jungle plants. If you carefully choose the plants and animals that grow in your forest, you can build a rainforest that is full of life.

To play, each player picks a card from one of three growth piles to add to their forest. To add cards to your jungle tableau, you can either pick one from a pile and put it back face down, or you can add one more card to it. As the piles get bigger, you have to look for the animals and plants that will do the most good for your forest. But be careful, because the jungle is full of risks like fire, disease, and drought.

When I hear the word "canopy," I think of three things. It's rain forests, parachutes, and misheard hors d'oeuvres. In this case, canopy refers to the area in the middle that is made up of trees. Two people can play this card game where each person tries to make their own rainforest by growing trees and plants, attracting animals, and preventing fires and diseases.

I'm going to start this review by saying how beautiful Canopy is. I know that the art doesn't matter if the game is good (looking at you, Gaia Project), but the jungle is supposed to be pretty and colorful. Vincent Dutrait, an artist, has done a great job of recreating the vibrant colors and dreamy scenes of the jungle that I was hoping to see. The goal of the game is to slowly build a tableau. There is a great feature that I haven't seen before that really speaks to the adventurous part of my brain.

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There is a row of cards in the middle of the players that stand for new growth. Things do grow in a forest, after all. You put cards from this season's deck into the new growth's slots marked 1 through 3. Then the fun starts. When it's your turn, you pick up all the cards in slot one and look at them to see if they fit with your plan. If they do, you can either claim them and stop or put them back down and add a new card that hasn't been seen yet. After that, you do the same thing with the next pile. It means that there is always this great situation where you know exactly what the other person will get if you pass while getting an extra card. What if that extra card I haven't seen is really cool?!

some of the canopy cards
A look at some of the beautiful art in the game

This pick-or-pass feature is great; it adds a level of excitement, like having to decide whether to stick or twist when you get to 16 in a hand of blackjack. Luck is on the side of the brave... or is it? I really like this way of drawing cards because it makes me feel like I have a lot of control over what I include and don't include. What this means is that how well I do depends on how well I pick my cards, how well I watch my opponent, and this little bit of luck from the cards I can't see. If a game comes down to luck alone, I don't like it, and having all the facts you need in a game can lead to a lot of AP. Canopy has just the right mix.

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Most of the chances to score in Canopy are based on plans for the future. There are a lot of different ways to score plants, and the animals you bring to your jungle paradise aren't scored until the third and final round. The tableau of cards you're trying to score with is right there on the table for the other person to see. This can force you to do the least bad thing, which is something I really enjoy in games.

It usually happens near the end of the season, when both teams know what's still available. Take Bromelia, a very pretty plant. Seven VPs are yours if you have two of them in front of you. But if you take a third, it's worth -3 instead, and your opponent knows that. It's the same with things like fire cards. You'll lose two plants if you have two of them. But add a third card to that fire, and you both lose one card instead.

canopy bromelia card
A better look at that Bromelia card. Clear, easy-to-read iconography throughout the game

This kind of tough choice is made all the way through Canopy. You shouldn't have a single card that changes the whole game, but you should have a lot of ways to deal with it if your opponent forces you to pick up something you didn't want. There is a lot of back and forth, which is very interesting and fun. There is a middle score after the first two rounds, so you don't find out at the end of the game that you didn't know how well you did, like in Concordia.

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I have a carefully chosen set of games for two people. I like to play games with one other person most of the time, so I want the experience to be as fun as possible. You can now find Canopy in my collection. It's a great game that feels different from most of the others in the collection.

a better look at the canopy contents
A better look at more of the box contents

For a card game for two people, it takes up a lot of table room. That's fine, though, because it looks great. It's easy to learn how to play, the game goes quickly, and everything (almost) fits in a small box. I think you should put the cards in sleeves if you like it. While setting up, there is a lot of shuffling. The game is mostly about picking up cards from the table, looking at them, putting them back down, and then doing it again with the next pile. I think the paper is great, but I can see how it might get worn down over time.

Before I write a review, I usually put some disclaimers in it because not every game is for everyone. But I can't think of any for Canopy. I think the theme is pretty funny, and the game costs a little more than twenty pounds. It has a lot of different cards, and you can finish it in thirty minutes. Maybe if a tree frog bit you badly when you were a kid? A great little game called Canopy was made by Tim Eisner, and I have no problem suggesting it.

Canopy was a huge hit on Kickstarter in January 2022. It looked great, was easy to learn how to play, and was priced fairly, so it was a great choice for crowd funding. Now that it has more than 5,000 backers, the game is on its second retail print run, has gotten great reviews, and has thousands of fans all over the world. But what's so great about this little box of cards? Let's talk about it and find out.

 
 

Set Up

 

It's very easy to get this fun game on the table. Put the season cards down in the order shown below to make the "board." Mix up the whole deck of cards, pick out 10 at random, and then divide them into three piles of about the same size. Place each pile of cards in the right place for the season. For the first season, take six cards from the deck and lay one face down under the room for growth pile one. Then do the same thing with the second pile of two cards and the third pile of three cards. You should put the seed deck next to this and give each person a reference sheet and a tree card to start with. You are now ready to play. Put the points and animal pieces in the middle. So green so far. However...

 
 

How To Play

The last player has to water a plant first, but not too much because that's just as bad as leaving it dry! Now, each player will take cards from the stack in the middle and add them to the canopy display in front of them. It's done in a very cool way. You will start by looking at the card(s) in the first growing pile. You can just take them and add them to your collection if you like them. They can be put back face down with one more card from the deck added to them if you don't. This makes the pile a little more interesting for the next person. Then look at the card(s) in the second growing pile. Again, if you don't like these, add one more card to this pile and look at growth pile three. It's up to you to pick a single card from the top of the deck if this last one still doesn't sound good. Take a card or cards from either growing pile and put one from the deck in the empty space. So, no matter what, you will add at least one card to your collection and take at least one card out of the deck.

 
 

This will be how the game goes until the deck runs out, which will end season one. Some cards will be scored, taken away, and used, but we'll talk more about that soon (in the next line, please). Take it easy). After that, season two will start with the same steps and end with the same scores. The game has three seasons before it's over and all the points are counted.

There are six different kinds of cards. Animals, Plants, Seeds, Weather, and Threats. There are different ways to earn points for each card, either at the end of the season or, in the case of the animal cards, at the end of the game. Plants mostly work in the traditional way of a set collection. Gather a certain number of the same card to earn a certain number of points. Get more or less points and one more or less. One smart and interesting thing about this game is that it gives you extra ways to get more or fewer cards to help you score. For every seed card you have, you can draw one of three cards from the seeds deck at the end of the season. If you have at least two fire cards, you can get rid of one card. You can change your chances of winning in a smart way by changing the parameters of each card. Before the end of the season, you need to get to the sweet spot where you can score the most points.

 
 

There are two ways that the game works. There are two of each animal. You can get points from one card and a power from the other. But if you get both, you'll have a mating pair, and your points will go through the roof. Not as easy to get a set of because there are only two of each in the deck. Don't worry, though; you won't have to throw away your animal cards every season. You keep these cards in your arrangement with the tree cards. You have more time to find the other card. Remember that everyone will see the deck, except for the ten card you took out at the beginning of the game. That means your chances are good. It might take a while.

 
 

When you make a threat, either an animal card (for sickness) or a plant card (for fire) is taken away. It gets worse as you get more cards. This is good sometimes. Getting you to the set that works best and gets the highest score. At other times, this is an annoying way to lose points. If you get three or more fire cards, the other players at the table will start losing cards too. You could begin to gather more to attack other people's scene. I have never seen this myself, though.

 
 

Weather works quite simply, in a little set of its own. Rain is useless on its own. The Sun working solo wont help you at all. But get both, and harmony is restored. Points are awarded.

 
 

There are two kinds of tree cards. As the cover or as a trunk card. You must put the canopy card over an open trunk when you take a canopy card, making the tree whole. You can build up your tree, though, if you draw more trunk cards. This will make it taller, increase your chances of getting "tallest tree" that season, and give you more points.

 

Is it Fun?

 

Canopy is a great game to play. In a weird way, it makes me think of Furnace. The games are not at all the same. But Furnace takes the mechanic of building engines to its most basic level and builds a game around it in a simple but clever way. It works the same way for set collection in Canopy. Because of this, I think you will really enjoy this if you like collecting sets in other games.
The canopy looks beautiful. The art is beautiful and brings the idea to life. Take a look at the tree card art below. By building them up to make the largest trees, you can get more points and make something really beautiful. This makes me feel good.

 
 

It will be hard not to stop and enjoy what you are making as the game goes on and more cards are dealt. It all looks so pretty! I don't just say this because the art is nice and this is a review of a card game. The reason I say this is because I think having good art, art that really attracts, makes a set collection game a lot more fun. You don't just want to get a certain card because it gives you more points or completes a set you've been making all game. Besides the fact that it looks beautiful! Though this may seem like a small thing, I believe it helps explain why this game is so popular.
If you make this a simple game where you collect shapes or numbers, it won't sell even a tenth of this amount. If you took out the art and put in shots, I don't think this would do half as well. The art makes not only the game but also the process of collecting sets look better.

 
 

At the end of the season, you will get points for each tree you finish. Then, you'll put one of the animal tokens below into it to mark it as finished. This way, you won't forget and score it again by chance the next season. This is a nice touch, but it's really just there to make the experience better and look better. Making the table look more colorful and interesting. You could just pick up the cards in the tree and turn them over. No, though. This game wants you to be happy to leave all of your trees out all game long, making them look beautiful. And adding to your general tableau.

 
 

Now of course, there are the below points available for the tallest tree each round, and then the most trees finished at the end of the game. So, there is a mechanical reason to keep them all out as well. But I think the visual benefit is the dominant force here. And I am all for that!

 
 

Like everything in the game, the art, components, and simple ruleset draw me into this world. I am instantly immersed in the game. I find that when I play Canopy, I am lost in the game almost immediately, right until the last card is drawn and final scoring begins. It is a wonderful world to visit and get absorbed in, and I am drawn back to its charm, simplicity, and addictive gameplay.

 
 

This game can be played with three or four people, but I think it's best with just two. Also, the season cards below can be moved around, which makes each game feel different. But I don't think they are really needed. Maybe after 20 games, you'll start to like them. I've played 10 games so far and I'm still happy with the basic game. There's something clean about this game. When a creator has boiled down a mechanic to a set of simple but useful rules, I can see why they might want to add some nice extras, especially through Kickstarter add-ons. They don't always make the game better, though, and they often take away from what made the game fun in the first place. And they're nice to have, and they're there when you need them.

 
 

I would suggest this game to anyone who has liked collecting sets in any other game and wants a comfortable but fun two-player experience. Canopy does a great job with this, and I can see this becoming a very popular game in my house. Accessible, easy, and fun all at the same time. I always make sure that the game is a good mix of fun and easy because I play it a lot with kids. I can see this being a filler game that people play on game night, though. I don't like how fast it's over. I don't think a longer game would be better, though. That would mean more cards, which would make it harder to collect sets. The way things are now, the mix is just right. The only problem is that I always want more when it's over. That's okay, just rack them up and go again!

 
 

Canopy unblocked games is a free online game that you can play on desktops and phones using browsers. On a desktop computer, players can use a mouse and keyboard, on a smartphone, they can touch the screen with their fingertips. Canopy unblocked games may be played easily, for free, and without any restrictions at freeunblockedgamesatschool.com.

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